COMMAND YOUR
CHAOS.
COMPANION
MayhemLab
Game stats, personal records, milestones, achievements, and Discord-connected community features. Built to make every match mean something.
THE INTERNET KNOWS ME AS DON DAPPER.
I'm Joshua. I turn ambitious ideas into playable systems, useful tools, and digital experiences with personality. If it doesn't exist yet, that's usually where the fun starts.
I've built everything from immersive RedM roleplay systems to League of Legends companion software, experimental community platforms, and custom web tools.
Different projects. Same obsession: make it functional, make it intuitive, then make it impossible to ignore.
THE WAY I WORKFrom frontier roleplay to post-match analysis. These aren't just ideas on a napkin.
Game stats, personal records, milestones, achievements, and Discord-connected community features. Built to make every match mean something.
My RedM development brand. Immersive roleplay resources, carefully built systems, storefront releases, free scripts, and custom work.
Released work, commissioned systems, active projects, and experiments. Every label tells you where the project stands.
Part developer. Part designer. Part repair tech. Constantly learning and connecting dots that probably weren't supposed to connect.
Immersive game mechanics, roleplay frameworks, inventories, event systems, interfaces, and server-side logic.
Desktop companions, interactive web experiences, API-connected dashboards, data views, and community integrations.
Visual design, PC troubleshooting, electronics, 3D experimentation, and hands-on electrical training all feed the creative process.

I'm a self-taught builder who likes games, technology, and figuring out how things work. More importantly, I like figuring out how to make them work better.
My journey runs through PC repair and electronics, RedM Lua scripting, community tools, web development, and Windows software. I've also taken that hands-on mindset into electrical training and earned my electrical apprentice license.
One week I'm refining a roleplay system. The next I'm sketching a brand-new dashboard or experimenting with a game mechanic that sounded ridiculous until it worked.
I don't really know how to leave a good idea alone.
Systems that matter.
Interfaces with attitude.
Always another idea.
Custom script. New tool. Weird little experiment that might turn into something brilliant. Explore my work, drop by a community, or catch me where I build and play.